Tuesday, August 19, 2008

The Grind

A checklist might give you some idea of what some more of my more mundane tasks are like:

Package Dimensions for Swift 3D - In Pixels

F# Package
Width: 389
Height: 459
Depth: 196
Back Flap Height: 544
Box Panels: DONE
Assembled Panels Into Box:
Graphics Panels:
F8W:
F8C:
F5W:
F5C:
F2CW:
F2CC:
Render Boxes:
JPG:
PNG:
TIF:
_________________________________
R8 Single Package
Width: 171
Height: 284
Depth: 175
Center Flap Height: 68
Box Panels:
Assembled Panels Into Box:
Graphics Panels:
R8W:
R8C:
Render Boxes:
JPG:
PNG:
TIF:
_________________________________
R# Single

Width: 162
Height: 230
Depth: 160
Center Flap Height: 72
Box Panels:
Assembled Panels Into Box:
Graphics Panels:
R7:
R5:
R2:
Render Boxes:
JPG:
PNG:
TIF:
_________________________________
R# Double
Width: 162
Height: 459
Depth: 160
Center Flap Height: 72
Box Panels:
Assembled Panels Into Box:
Graphics Panels:
Render Boxes:
JPG:
PNG:
TIF:

_________________________________
R2 Quad
Width: 313
Height: 459
Depth: 158
Back Flap Height: 522
Box Panels:
Assembled Panels Into Box:
Graphics Panels:


Steps for Each:
Create shapes with the dimensions above
Create Blank 3D models, with established lighting and camera angles (5 boxes)
Test Lighting
Export High Res Filters and Die lines
Crop Panels according to blank panels
Apply graphics to Swift box panels, and create product versions of each box (12 total packages)
Export to jpg, png, and tiff

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